![]() You want all those engineers, especially. Your scout should reach the Crumbling Hut, and escort the survivors back. This is the only shipment you will be sending to New London until they come crawling back to you for help at the end of the scenario, as the measly 20 raw food they will be offering per shipment moving forward is absolutely not worth it. (I’d also recommend setting your Workshops and Sawmills to extended shift for now later you’ll be fine to take the Workshops off it for an easement of Discontent, but right now you are still rushing tech.) When the whiners inevitably try to get you to give them a break, crack the whip. (As they certainly aren’t earning it with food rations….) When you get Extended Shift, put the Warehouse on it and do not turn that off for the rest of the game. I do not recommend bothering with it, as switching between steel and steam cores at night is easy to manage (and if you must swap during work hours, it doesn’t take very long).ĭon’t send those New London bastards the shipment until they unlock Extended Shift for you! Make them earn it. NB: There is a tech that lets you collect steel and steam simultaneously at the cost of efficiency. ![]() Swap the Warehouse to steam core production after your emergency shift has finished, and stay on steam cores until you have three, at which point you’ll want to switch back to steel. Research Handcarts, then Sawmill Upgrade. Send your scout southwest to the Frozen Den, and on to the Crumbling Hut. New London will complain about your sluggishness around this point and magnanimously pass down the Emergency Shift law, so you can work even HARDER while they stiff you on food rations! Fully staff the Warehouse and use Emergency Shift for the first time ASAP to get a nice boost on steel production. Send your scout on to the Stone Wall, and then either back home with resources or directly to the Frozen Den (I prefer the former). New London may also be asked for a law, but frankly having amputees is worse than people dying, because you will not have the steel and steam core – or the law freedom – to spare to get prostheses in a timely manner.) (You can rush the Infirmary to handle this, but at this stage it’s better to be able to spend the research time elsewhere. Without doing this, you are very likely to wind up with some gravely ill. ![]() You’ll need to de-staff a Workshop and spread those engineers across the new Medical Posts to handle the influx of sick. Build two more Tents, and two more Medical Posts. You will soon have ten useless clerks and fifteen sick, hungry kids dumped in your lap. Research Medical Post Upgrade, because you’re about to really want it. This is the only time they’ll actually honor that request! (Cookhouse staff should come from one of the Gathering posts, as they are your slowest source of wood, and you don’t care about coal yet.)Īs soon as communications open with New London, request extra food. ![]() In general even when you briefly have a surplus of raw food, it’s advised only to cook enough for one round of rations, so you can make the rest stretch longer. You just want to have it ready for when you need it, and food will stay tight through much of the early game. ![]() Staff your Sawmill, Gathering Posts, and partially staff the Warehouse.ĭon’t staff the Cookhouse until near the end of the day. You will want to move most of your workforce indoors on Day 3, as the temperature will drop to -30.
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